View Full Version : free fishing script
hehe
heres a noob script, hope usefull to anyone
i dont reme,ber how it work well, neither know if still work, because i modified from other scrip, so ill try explain
test and reply plx
----
setLootOff
onDangerGoto $nlineoflabel:pk$
setChaoticMovesOFF
setloot FA 0D
#
#
#needvars\/
#fishspot1 - 10 e fishtimes1- 10 e $_finalspotmais$ (total de lugares+1)
#
#
fastexiva _spot = 0
:nextspot
fastExiva _spot = $numericalexp:{$_spot$}+1$
IfTrue ($_spot$#number=#$_finalspotmais$) Goto 0
#
:fish
IfTrue ($mycap$#number<=#1000) Goto $nlineoflabel:dp$
fastExiva _passada = 0
stackItems
move $_fishspot{$_spot$}$
waitx 3
#
:fishing
fastExiva fish
waitX 0,5
fastExiva _passada = $numericalexp:{$_passada$}+1$
IfTrue ($_passada$#number>=#$_fishtimes{$_spot$}$) Goto $nlineoflabel:nextspot$
gotoScriptLine $nlineoflabel:fishing$
#
:dp
move $_inpz1$
move $_inpz2$
move $_inpz3$
pu
tLootOnDepot
move $_inpz3$
move $_inpz2$
move $_inpz1$
gotoScriptLine $nlineoflabel:fish$
:pk
move $_inpz1$
waitx 600
fastexiva cancel
gotoScriptLine 0
----
what i have to do is, i think:
set as many variables places the char must go to fishing, and how many times he must fish in each place variables, and how many places u have in total added by 1, it will (should)go 1 by 1
$_fishspot1$ $_fishtimes1$ = placewherefish1 / timestofish1
$_fishspot2$ $_fishtimes2$ = place2 times2
$_fishspot3$ $_fishtimes3$ = place3 times3
...
$_fishspotx$ $_fishtimesx$ = placex timesx
$_finalspotmais$ = total Nš of places + 1 (x+1)
and
some variables for
depot
$_inpz1$ = point 1 in dp
$_inpz2$ = point 3 in dp
$_inpz3$ = point 3 in dp (must have a depot box in sight)
-----------------------
HOW DO SET THESE VARIABLES?
$$$$$$FASTMODE fast one time steps$$$$$$
go to dp fisrt floor
say exiva _inpz1 = $myx$,$myy$,$myz$
go to dp second floor
say exiva _inpz2 = $myx$,$myy$,$myz$
o to dp trid floor
say exiva _inpz3 = $myx$,$myy$,$myz$
go to fishing place 1
say exiva _fishspot1 = $myx$,$myy$,$myz$
say exiva _fishtimes1 = (a number u will choose, depents how much water have in this spot)
go to fishing place 2
say exiva _fishspot2 = $myx$,$myy$,$myz$
say exiva _fishtimes2 = (a number u will choose, depents how much water have in this spot)
go to fishing place 3
say exiva _fishspot2 = $myx$,$myy$,$myz$
say exiva _fishtimes2 = (a number u will choose, depents how much water have in this spot)
go to fishing place X (last one of how many places u want X is the number, not the letter X, just say X as 132 if u have 132 different spots)
say exiva _fishspotX = $myx$,$myy$,$myz$
say exiva __fishtimesX = (a number u will choose, depents how much water have in this spot)
say _finalspotmais = X+1 (again its a number, if u have 132 diferent spots, will be saying 133, ok?)
then play script
BETTER MODE EVERYDAY MODE
make a cond for the city/spots/depot the char will fish, sabe the conds, then load it everytime u want fish the same place
like
condfishcarlin.txt
if 1 = 1
_inpz1 = 12123,123123,123123
if 1 = 1
_inpz2 = 12123,123123,123123
if 1 = 1
exiva _fishspot1 = 23423,234,23434
if 1 = 1
exiva _fishtimes1 = 50
if 1 = 1
exiva _finalspotmais = 9
save the conds with the positions/numbertimesfishing/depotpositions in a file, and load before running the script, then run script
%%%%%%%%%%%%%
PREFERENTIABILY RUN THIS SCRIPT WITH A LVL 8 CHAR NAKED FOR CAP
provocate
04-11-2013, 23:24
I'd be forever grateful, if someone would explain all of this a bit more clearly to me, since I'm trying to get onto highscores at the moment and it would be extremely useful, if everything was as automatic as it can possibly be.
Cheers! :3
what i have to do is, i think:
set as many variables places the char must go to fishing, and how many times he must fish in each place variables, and how many places u have in total added by 1, it will (should)go 1 by 1
$_fishspot1$ $_fishtimes1$ = placewherefish1 / timestofish1
$_fishspot2$ $_fishtimes2$ = place2 times2
$_fishspot3$ $_fishtimes3$ = place3 times3
...
$_fishspotx$ $_fishtimesx$ = placex timesx
$_finalspotmais$ = total Nš of places + 1 (x+1)
and
some variables for
depot
$_inpz1$ = point 1 in dp
$_inpz2$ = point 3 in dp
$_inpz3$ = point 3 in dp (must have a depot box in sight)
-----------------------
HOW DO SET THESE VARIABLES?
$$$$$$FASTMODE fast one time steps$$$$$$
go to dp fisrt floor
say exiva _inpz1 = $myx$,$myy$,$myz$
go to dp second floor
say exiva _inpz2 = $myx$,$myy$,$myz$
o to dp trid floor
say exiva _inpz3 = $myx$,$myy$,$myz$
go to fishing place 1
say exiva _fishspot1 = $myx$,$myy$,$myz$
say exiva _fishtimes1 = (a number u will choose, depents how much water have in this spot)
go to fishing place 2
say exiva _fishspot2 = $myx$,$myy$,$myz$
say exiva _fishtimes2 = (a number u will choose, depents how much water have in this spot)
go to fishing place 3
say exiva _fishspot2 = $myx$,$myy$,$myz$
say exiva _fishtimes2 = (a number u will choose, depents how much water have in this spot)
go to fishing place X (last one of how many places u want X is the number, not the letter X, just say X as 132 if u have 132 different spots)
say exiva _fishspotX = $myx$,$myy$,$myz$
say exiva __fishtimesX = (a number u will choose, depents how much water have in this spot)
say _finalspotmais = X+1 (again its a number, if u have 132 diferent spots, will be saying 133, ok?)
then play script
BETTER MODE EVERYDAY MODE
make a cond for the city/spots/depot the char will fish, sabe the conds, then load it everytime u want fish the same place
like tibia gold (http://www.gamezmoney.com)
condfishcarlin.txt
if 1 = 1
_inpz1 = 12123,123123,123123
if 1 = 1
_inpz2 = 12123,123123,123123
if 1 = 1
exiva _fishspot1 = 23423,234,23434
if 1 = 1
exiva _fishtimes1 = 50
if 1 = 1
exiva _finalspotmais = 9
save the conds with the positions/numbertimesfishing/depotpositions in a file, and load before running the script, then run script
%%%%%%%%%%%%%
PREFERENTIABILY RUN THIS SCRIPT WITH A LVL 8 CHAR NAKED FOR CAP
nice work, thx!
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