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Shanera
06-14-2010, 05:12
hehe
heres a noob script, hope usefull to anyone
i dont reme,ber how it work well, neither know if still work, because i modified from other scrip, so ill try explain
test and reply plx

----

setLootOff
onDangerGoto $nlineoflabel:pk$
setChaoticMovesOFF
setloot FA 0D
#
#
#needvars\/
#fishspot1 - 10 e fishtimes1- 10 e $_finalspotmais$ (total de lugares+1)
#
#
fastexiva _spot = 0
:nextspot
fastExiva _spot = $numericalexp:{$_spot$}+1$
IfTrue ($_spot$#number=#$_finalspotmais$) Goto 0
#
:fish
IfTrue ($mycap$#number<=#1000) Goto $nlineoflabel:dp$
fastExiva _passada = 0
stackItems
move $_fishspot{$_spot$}$

waitx 3
#
:fishing

fastExiva fish
waitX 0,5
fastExiva _passada = $numericalexp:{$_passada$}+1$
IfTrue ($_passada$#number>=#$_fishtimes{$_spot$}$) Goto $nlineoflabel:nextspot$
gotoScriptLine $nlineoflabel:fishing$
#
:dp
move $_inpz1$

move $_inpz2$
move $_inpz3$
pu
tLootOnDepot
move $_inpz3$
move $_inpz2$

move $_inpz1$

gotoScriptLine $nlineoflabel:fish$
:pk
move $_inpz1$
waitx 600
fastexiva cancel
gotoScriptLine 0

----

Shanera
06-14-2010, 05:29
what i have to do is, i think:

set as many variables places the char must go to fishing, and how many times he must fish in each place variables, and how many places u have in total added by 1, it will (should)go 1 by 1

$_fishspot1$ $_fishtimes1$ = placewherefish1 / timestofish1
$_fishspot2$ $_fishtimes2$ = place2 times2
$_fishspot3$ $_fishtimes3$ = place3 times3
...
$_fishspotx$ $_fishtimesx$ = placex timesx


$_finalspotmais$ = total Nš of places + 1 (x+1)

and

some variables for
depot

$_inpz1$ = point 1 in dp
$_inpz2$ = point 3 in dp
$_inpz3$ = point 3 in dp (must have a depot box in sight)

-----------------------
HOW DO SET THESE VARIABLES?

$$$$$$FASTMODE fast one time steps$$$$$$

go to dp fisrt floor
say exiva _inpz1 = $myx$,$myy$,$myz$
go to dp second floor
say exiva _inpz2 = $myx$,$myy$,$myz$
o to dp trid floor
say exiva _inpz3 = $myx$,$myy$,$myz$

go to fishing place 1
say exiva _fishspot1 = $myx$,$myy$,$myz$
say exiva _fishtimes1 = (a number u will choose, depents how much water have in this spot)

go to fishing place 2
say exiva _fishspot2 = $myx$,$myy$,$myz$
say exiva _fishtimes2 = (a number u will choose, depents how much water have in this spot)

go to fishing place 3
say exiva _fishspot2 = $myx$,$myy$,$myz$
say exiva _fishtimes2 = (a number u will choose, depents how much water have in this spot)

go to fishing place X (last one of how many places u want X is the number, not the letter X, just say X as 132 if u have 132 different spots)
say exiva _fishspotX = $myx$,$myy$,$myz$
say exiva __fishtimesX = (a number u will choose, depents how much water have in this spot)

say _finalspotmais = X+1 (again its a number, if u have 132 diferent spots, will be saying 133, ok?)

then play script



BETTER MODE EVERYDAY MODE

make a cond for the city/spots/depot the char will fish, sabe the conds, then load it everytime u want fish the same place

like

condfishcarlin.txt

if 1 = 1
_inpz1 = 12123,123123,123123

if 1 = 1
_inpz2 = 12123,123123,123123

if 1 = 1
exiva _fishspot1 = 23423,234,23434

if 1 = 1
exiva _fishtimes1 = 50

if 1 = 1
exiva _finalspotmais = 9


save the conds with the positions/numbertimesfishing/depotpositions in a file, and load before running the script, then run script


%%%%%%%%%%%%%


PREFERENTIABILY RUN THIS SCRIPT WITH A LVL 8 CHAR NAKED FOR CAP

provocate
04-11-2013, 23:24
I'd be forever grateful, if someone would explain all of this a bit more clearly to me, since I'm trying to get onto highscores at the moment and it would be extremely useful, if everything was as automatic as it can possibly be.

Cheers! :3

tio
04-14-2013, 04:13
what i have to do is, i think:

set as many variables places the char must go to fishing, and how many times he must fish in each place variables, and how many places u have in total added by 1, it will (should)go 1 by 1

$_fishspot1$ $_fishtimes1$ = placewherefish1 / timestofish1
$_fishspot2$ $_fishtimes2$ = place2 times2
$_fishspot3$ $_fishtimes3$ = place3 times3
...
$_fishspotx$ $_fishtimesx$ = placex timesx


$_finalspotmais$ = total Nš of places + 1 (x+1)

and

some variables for
depot

$_inpz1$ = point 1 in dp
$_inpz2$ = point 3 in dp
$_inpz3$ = point 3 in dp (must have a depot box in sight)

-----------------------
HOW DO SET THESE VARIABLES?

$$$$$$FASTMODE fast one time steps$$$$$$

go to dp fisrt floor
say exiva _inpz1 = $myx$,$myy$,$myz$
go to dp second floor
say exiva _inpz2 = $myx$,$myy$,$myz$
o to dp trid floor
say exiva _inpz3 = $myx$,$myy$,$myz$

go to fishing place 1
say exiva _fishspot1 = $myx$,$myy$,$myz$
say exiva _fishtimes1 = (a number u will choose, depents how much water have in this spot)

go to fishing place 2
say exiva _fishspot2 = $myx$,$myy$,$myz$
say exiva _fishtimes2 = (a number u will choose, depents how much water have in this spot)

go to fishing place 3
say exiva _fishspot2 = $myx$,$myy$,$myz$
say exiva _fishtimes2 = (a number u will choose, depents how much water have in this spot)

go to fishing place X (last one of how many places u want X is the number, not the letter X, just say X as 132 if u have 132 different spots)
say exiva _fishspotX = $myx$,$myy$,$myz$
say exiva __fishtimesX = (a number u will choose, depents how much water have in this spot)

say _finalspotmais = X+1 (again its a number, if u have 132 diferent spots, will be saying 133, ok?)

then play script



BETTER MODE EVERYDAY MODE

make a cond for the city/spots/depot the char will fish, sabe the conds, then load it everytime u want fish the same place

like tibia gold (http://www.gamezmoney.com)
condfishcarlin.txt

if 1 = 1
_inpz1 = 12123,123123,123123

if 1 = 1
_inpz2 = 12123,123123,123123

if 1 = 1
exiva _fishspot1 = 23423,234,23434

if 1 = 1
exiva _fishtimes1 = 50

if 1 = 1
exiva _finalspotmais = 9


save the conds with the positions/numbertimesfishing/depotpositions in a file, and load before running the script, then run script


%%%%%%%%%%%%%


PREFERENTIABILY RUN THIS SCRIPT WITH A LVL 8 CHAR NAKED FOR CAP

nice work, thx!