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View Full Version : Dark cathedral, floor -1 - by Saracene



blackd
02-24-2011, 14:29
For floor -1 I recommand lv 25+ with decent gear. you'll be facing one dark monk so be sure to take some mana/hp with you.

you need to be atleast 40+ for my second script which includes floor -2.
equip: Crown set. or something similar. skills 65+




#By Saracene
setFriendly
setMeleeKill bandit
setMeleeKill Smuggler
setMeleeKill Wild Warrior
setMeleeKill Slime
setMeleeKill Poison Spider
setMeleeKill bat
setMeleeKill Rotworm
setMeleeKill Centipedes
setMeleeKill Dark Monk
setMeleeKill Assassin
setPriority Dark Monk:+2
setPriority Assassin:+1
setLootOn
setLoot D7 0B
setLoot 4C 0D
setLoot 1A 17
move 32659,32344,8
move 32636,32344,8
move 32656,32333,8
move 32663,32331,8
move 32682,32346,8
move 32669,32355,8
move 32620,32345,8
move 32619,32335,8
move 32657,32361,8
move 32672,32374,8
move 32685,32375,8
move 32645,32381,8
move 32631,32393,8
move 32606,32388,8
move 32606,32399,8
move 32615,32417,8
gotoScriptLine 0

Heman
03-14-2012, 16:27
Please change Centipedes to centipede, since it will interpret it as a player killer instead of a monster. The correct term should be "centipede".

Heman
03-14-2012, 16:38
I think that it is a big waste that the character goes to the end of the cave near the -2 floor because there are too many monsters dark monks, hunter and assassins. If you surely want to kill your lvl 25 char you should let it run down there in the middle of everything.

Malmis
03-14-2012, 17:06
Remove the waypoints there then. I really doubt you'll get any other support since this is just a re-post Daniel made to keep the script on forum. :p

Alom
05-05-2012, 19:54
Malmis please tell what waypoints to remove (to keep it from running to the big spawn thingy Heman talked about)