Malmis
03-16-2012, 02:02
This conditional event will have the green weapon id equiped for approx 5 seconds which meant it hits two times for safety's sake, if you are sure you will blood it in one hit set the yellow number to 3.
It will then use red weapon for approx 25 seconds, 12 hits. This is the blue number. To edit it set it to (hits*2)+1, as you hit once every 2 seconds. The +1 is just to try to make sure it's between hits. PROBARLY does not break sequence when not having delay and having a good conditional tick (with small difference, maybe 175-225 and violet at default) and violet number.
The violet number should be the 1000 minus the average of your conditional events timer tick, ie if it is 150-250 violet should be 800, 400-600 violet 500. To make it count about every second.
$hex-equiped-item:06$
#string=#
XX XX
0
0
0
exiva _unequipmelee = 0
$hex-equiped-item:06$
#string=#
5E 1E
0
800
0
exiva _unequipmelee = $numericalexp:{$_unequipmelee$}+1$
$_unequipmelee$
#number>#
5
0
$randomnumber:1100>1250$
0
exiva #XX XX 06
$hex-equiped-item:06$
#string=#
5E 1E
0
0
0
exiva _equipmelee = 0
$hex-equiped-item:06$
#string=#
XX XX
0
800
0
exiva _equipmelee = $numericalexp:{$_equipmelee$}+1$
$_equipmelee$
#number>#
25
0
$randomnumber:1100>1250$
0
exiva #5E 1E 06
I hope I explained it well enough, if not post!
It will then use red weapon for approx 25 seconds, 12 hits. This is the blue number. To edit it set it to (hits*2)+1, as you hit once every 2 seconds. The +1 is just to try to make sure it's between hits. PROBARLY does not break sequence when not having delay and having a good conditional tick (with small difference, maybe 175-225 and violet at default) and violet number.
The violet number should be the 1000 minus the average of your conditional events timer tick, ie if it is 150-250 violet should be 800, 400-600 violet 500. To make it count about every second.
$hex-equiped-item:06$
#string=#
XX XX
0
0
0
exiva _unequipmelee = 0
$hex-equiped-item:06$
#string=#
5E 1E
0
800
0
exiva _unequipmelee = $numericalexp:{$_unequipmelee$}+1$
$_unequipmelee$
#number>#
5
0
$randomnumber:1100>1250$
0
exiva #XX XX 06
$hex-equiped-item:06$
#string=#
5E 1E
0
0
0
exiva _equipmelee = 0
$hex-equiped-item:06$
#string=#
XX XX
0
800
0
exiva _equipmelee = $numericalexp:{$_equipmelee$}+1$
$_equipmelee$
#number>#
25
0
$randomnumber:1100>1250$
0
exiva #5E 1E 06
I hope I explained it well enough, if not post!