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View Full Version : [FIXED in 22.7] Anti logout fail



Xavii
03-26-2012, 01:22
well proxy bot is cool, but i have to afk my knight to train all day at golems, since tibia updated the hotkey system...
But this bot is failing, it kickes me 15 mins even though i have anti log on :/

blackd
03-26-2012, 01:26
I will investigate it. If I detect the problem then it will be fixed in the next update.

Xavii
03-26-2012, 01:40
thanks, btw can i use this feature (anti logout) without being banned?

blackd
03-26-2012, 02:06
thanks, btw can i use this feature (anti logout) without being banned?

yes, it is safe. Nobody reported a ban because that. Anyways it will be even more safer (and fixed) in the next update. I will add stronger time randomization to the antilogout "dance", just in case.

Btw, the main problem is Cipsoft changed the logout message so bot can't detect it right now.

Old message: You have been idle for 15 minutes. You will be disconnected in one minute if you are still idle then.

New message: There was no variation in your behaviour for 15 minutes. You will be disconnected in one minute if there is no change in your actions until then.

blackd proxy 22.7 will consider this fact and will also allow you to customize that server logout message for correct detection of the autologout event in ot servers. Anyways -by default- all older tibia versions will be loaded with older logout message, and all newest tibia versions will be loaded with new logout message.

I still need to do some tests. I will upload 22.7 after that.

blackd
03-27-2012, 20:02
I just uploaded a new version of Blackd Proxy. It fixes and improves the autodance feature of the Trainer. The dance is absolutely random in time and movement so it should not be detectable.
The cavebot is still detectable, but you should be safe if you don't use that feature of Blackd Proxy.

Vinnie
03-28-2012, 04:47
The cavebot is still detectable.

It's still not a guaranteed ban though is it!? What's the chances of getting banned by this auto detection?