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View Full Version : Script repair



Poljanec
08-09-2012, 22:49
Hello Im kinda new but anyway I tryed to make a script for dungeon near first dragon lair in Ankrahmun it works prety well zhe only prob is that bot doesnt realy know how to go trough stairs and i setted waypoints corectly start it at -3 and reply how it goes. TY
onGMpause
setFriendly
setMeleeKill grave robber
setMeleeKill scorpion
setMeleeKill cobra
setMeleeKill insect swarm
setMeleeKill larva
setMeleeKill nomad
setMeleeKill honour guard
setMeleeKill Dark Apprentice
setMeleeKill stalker
setPriority stalker:+1
setMeleeKill Hyaena
setMeleeKill hitp
setMeleeKill crypt defiler
setLoot D7 0B
setLoot E4 2C
setLoot C0 2C
setLoot B3 25
setLoot D9 2C
setLoot E2 0B
setLoot 00 0C
setLoot 4B 0C
setLoot 0C 01
setLoot 0A 01
setMeleeKill sceleton
move 32988,32754,9
move 32993,32769,9
move 32975,32777,9
move 32971,32763,9
move 32942,32777,9
move 32991,32723,9
setMeleeKill crypt defiler
move 32979,32735,9
move 32972,32751,9
move 32962,32732,9
move 32948,32754,9
move 32948,32756,10
move 32958,32770,10
move 32970,32765,10
setMeleeKill slime
move 32970,32752,10
move 32940,32763,10
move 32951,32775,10
move 32947,32792,10
move 32970,32777,10
move 32980,32752,10
move 32991,32742,10
move 32972,32736,10
move 32960,32731,10
move 32941,32739,10
move 32941,32727,10
move 32928,32765,10
move 32924,32765,10
move 32952,32778,10
move 32960,32775,10
move 32960,32777,11
move 32960,32767,11
move 32971,32767,11
move 32959,32790,11
move 32941,32770,11
move 32924,32768,11
move 32929,32749,11
move 32923,32743,11
move 32938,32739,11
move 32973,32732,11
move 32989,32753,11
move 32982,32761,11
move 32978,32776,11
setLoot 6D 1D
move 32942,32754,11
move 32953,32763,11
move 32969,32754,11
move 32969,32756,12
move 32979,32740,12
setLoot 6D 1D
move 32960,32773,12
move 32975,32774,12
move 32943,32750,12
move 32942,32771,12
move 32969,32749,12
setMeleeKill slime
move 32969,32756,12
move 32969,32754,11
move 32960,32777,11
move 32960,32775,10
gotoScriptLine 0


+bot wont kill slimes so I added them to friend list, dont ask me why

Poljanec
08-09-2012, 22:57
Oh and if someone could give me a hint how could i handle stalker it would be nice

sharpie
08-21-2012, 20:31
First of all, make sure you write all of the monsters to kill and things to loot all right in a row. Don't put them throughout your script, because it wont work correctly.


onGMpause
setFriendly
setMeleeKill grave robber
setMeleeKill scorpion
setMeleeKill cobra
setMeleeKill insect swarm
setMeleeKill larva
setMeleeKill nomad
setMeleeKill honour guard
setMeleeKill Dark Apprentice
setMeleeKill stalker
setMeleeKill Hyaena
setMeleeKill hitp <------ what is this?
setMeleeKill crypt defiler
setMeleeKill slime
setMeleeKill skeleton
setPriority stalker:+1
setLoot D7 0B
setLoot E4 2C
setLoot C0 2C
setLoot B3 25
setLoot D9 2C
setLoot E2 0B
setLoot 00 0C
setLoot 4B 0C
setLoot 0C 01
setLoot 0A 01
setLoot 6D 1D
move 32988,32754,9
move 32993,32769,9
move 32975,32777,9
move 32971,32763,9
move 32942,32777,9
move 32991,32723,9
move 32979,32735,9
move 32972,32751,9
move 32962,32732,9
move 32948,32754,9
move 32948,32756,10
move 32958,32770,10
move 32970,32765,10
move 32970,32752,10
move 32940,32763,10
move 32951,32775,10
move 32947,32792,10
move 32970,32777,10
move 32980,32752,10
move 32991,32742,10
move 32972,32736,10
move 32960,32731,10
move 32941,32739,10
move 32941,32727,10
move 32928,32765,10
move 32924,32765,10
move 32952,32778,10
move 32960,32775,10
move 32960,32777,11
move 32960,32767,11
move 32971,32767,11
move 32959,32790,11
move 32941,32770,11
move 32924,32768,11
move 32929,32749,11
move 32923,32743,11
move 32938,32739,11
move 32973,32732,11
move 32989,32753,11
move 32982,32761,11
move 32978,32776,11
move 32942,32754,11
move 32953,32763,11
move 32969,32754,11
move 32969,32756,12
move 32979,32740,12
move 32960,32773,12
move 32975,32774,12
move 32943,32750,12
move 32942,32771,12
move 32969,32749,12
move 32969,32756,12
move 32969,32754,11
move 32960,32777,11
move 32960,32775,10
gotoScriptLine 0

Is this for normal tibia or an OT?

Judging from the waypoints, it is scripted correctly so it should run through the waypoints just fine. I'll try it on one of my people and see.