mbynens
10-16-2012, 14:22
A `setIgnore` command would be very useful in the cavebot.
Imagine the following cavebot script:
setMeleeKill tarantula
setIgnore snake
setIgnore bug
…
This would make the cavebot ignore snakes and bugs, i.e. the bot wouldn’t attack these creatures unless the character is trapped, and it wouldn’t sound the alarm when receiving damage from one of these monsters.
I know that currently it’s possible to add these creature names to the runemaker safelist, but that’s a lot of extra work. It would make more sense to define the list of ignored creatures in the cavebot script itself.
Imagine the following cavebot script:
setMeleeKill tarantula
setIgnore snake
setIgnore bug
…
This would make the cavebot ignore snakes and bugs, i.e. the bot wouldn’t attack these creatures unless the character is trapped, and it wouldn’t sound the alarm when receiving damage from one of these monsters.
I know that currently it’s possible to add these creature names to the runemaker safelist, but that’s a lot of extra work. It would make more sense to define the list of ignored creatures in the cavebot script itself.