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View Full Version : Add `setIgnore` command to cavebot



mbynens
10-16-2012, 14:22
A `setIgnore` command would be very useful in the cavebot.

Imagine the following cavebot script:


setMeleeKill tarantula
setIgnore snake
setIgnore bug


This would make the cavebot ignore snakes and bugs, i.e. the bot wouldn’t attack these creatures unless the character is trapped, and it wouldn’t sound the alarm when receiving damage from one of these monsters.

I know that currently it’s possible to add these creature names to the runemaker safelist, but that’s a lot of extra work. It would make more sense to define the list of ignored creatures in the cavebot script itself.

xHellsx
10-17-2012, 02:49
And how would the bot know it was trapped and to kill them?

Just use priority settings to -1 thus ignoring them unless you are trapped/one is next to you

Boget
10-17-2012, 14:05
> And how would the bot know it was trapped and to kill them?

If you get the "There is no way" message when trying to walk to a waypoint, you're trapped. The bot is already able to detect this.