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Attack monsters with a diferent rune from sd!
Is there a more simple variable than $hex-currenttargetid$? A varialbe that would just say the target name would be op!
TY!
Is there any way to take itens from dp without using hexes? Tyyyyyyyy
Well i know this option
exiva 0TARGETNAME (cast SD to player)
exiva 1TARGETNAME (cast HMM to player)
exiva 2TARGETNAME (cast Explosion to player)
exiva 3TARGETNAME (cast IH to player)
exiva 4TARGETNAME (cast UH to player)
exiva 5TARGETNAME (cast SD to monster)
exiva 6TARGETNAME (cast HMM to monster)
exiva 7TARGETNAME (cast Explosion to monster)
exiva 8TARGETNAME (cast IH to monster)
exiva 9TARGETNAME (cast UH to monster)
exiva B:TARGETNAME (cast Fireball to monster)
exiva C:TARGETNAME (cast Stalagmite to monster)
exiva D:TARGETNAME (cast Icicle to monster)
but i think its only shoot if you send the exiva...
And this
exiva useitemonname:AA BB,Abcdef (uses item AA BB against Abcdef)
exiva useitemonname:AA BB (uses item AA BB against last attacked)
is that possible to do something like
exiva useitemonname+2sqmnorth( just 1-2sqms above target):AA BB ?
BUMP. I need this too for Cavebot with Explo Rune.
Any idea?
You can change the ID for a rune in the configs then use the cavebot function shootSD (but change SD to another ID in configs)
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